The Jane McGonigal Award goes to the best idea for using game principles to transform the landscape of poverty. And this award goes to…
Goes to player Long View in the US! Congratulations Long View!!
The card that caught Jane’s eye was: Depending on incarceration location, have inmates play games to solve local problems and gain stakes in outcomes.
From Jane: Research presented at the annual meeting of the Association for Psychological Science this past week identified “relatedness” as the top psychological need for incarcerated individuals. Relatedness means feeling connected to others and a part of a community. A game that connects inmates to their community by allowing them to engage in local problem-solving — and potentially be viewed as heroes, rather than criminals — could serve as tremendously powerful rehabilitation and reduce suffering in the prisons. I particularly like that this card was played as an “adaptation” to the following idea: “shorten prison sentences based on achievements in academic learning and/or skill development on the part of the imprisoned.” Together, these ideas make for a really powerful solution you could potentially test in small pilot programs. I love the idea of a game that, the better you do, the more time you can shave off your sentence. Particularly in the case of non-violent offenders, as a major contributor to poverty (at least here in California!) is all the money we spend housing inmates at the expense of education and social programs. It seems like an adaptation of a game like EVOKE (urgentevoke.com) could actually be a viable model here, particularly as EVOKE focused on “unlikely suspects” (young adults in sub-Saharan Africa) saving the rest of the world — London, Tokyo, Los Angeles, Rio.
Congratulations again Long View for your winning idea! Please check your inbox for a special prize!